Cubase 9.5 increased performance versus Cubase 9.0 with 32 bit audio performance
December 10, 2017 12:33 pm
A midi mockup of John William’s Duel of the Fates with 93 tracks is run in Cubase 9.5 using 32 bit audio precision and the audio performance is compared with Cubase 9.0.
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Is it the same on Pc? And what is the choir library you're using? thanks.
Here’s a drum song for circ when I was in Florida….I did some shows with them
https://youtu.be/OpKXliJit78
Cool double commands
https://youtu.be/yln-A5r6AOY
Tracking page
https://youtu.be/WJyVcyNYSJk
And something else I did ,,,I made a kick ass iPad app for cubase
https://youtu.be/Ua95omgI3TU
Strings
https://youtu.be/sCEmjuzHAvc
Will here’s a backup vocal mix ,,,and a string mix
https://youtu.be/eW6JCdl8KNw
Oh and here is a preamp Test I did on drums …a guy makes these pres and they are the absolute best …this is a rough mix on drums ,,,but the pres makes the drums awesome
https://youtu.be/AJYgC-c5rnQ
Here is a short video of 2 of my studios
https://youtu.be/MAgytGcdMFs
Sorry to start all this fuss …I’m concerned about low latency performance….and with your settings if you try normal,and turn of multi thread you might get lower cpu …my setup is an i7 64 gb ram gtx 780 card and 128 ins and outs to the computer for-external gear ,yes I have lots …so I have great low latency with 9.30 ..I run at 32 buffers ,enough that no one knows and I can run vsti’s and ext gear and uad plugs ….I’m hoping that 9.5 is the same or better for when I track…..just for testing readings when I built this computer I recorded 1000 tracks at once to see if it can do it …it has 4 ssd’s on a raid 0 configuration….and wow…not a glitch……ok good luck….Joey
Here’s the best way to explain 64 bit… You are totaly missing the point.
Any critical process is executed within double precision (64bit). That was so within the old engine, and is still so in the new.
Plugins handling critical processes also upsample to double precision.
Old VST2 standard was 32bit in- and out.
VST 3 is 64bit in- and out.
Making the engine full double precision eliminates the need for upsampling and truncating before and after each insert slot and from each channel to bus/bus/output. So since the plugins are (or can be) 64bit nowadays, there is no reason at all for "converting" before and after the inster slots.
So what happens is that by having a 64 bit engine from start to end, a lot of unnessesairy processing is removed from the audio engine.
Does this make a difference in sound quality: Nope. Only under exotic laboratory conditions you would be able to expose the "gain in quality".
It does simplify the piping/processing and programming throughout the audio engine?
But indeed, the majority of people still thinks that "more is better", so even for that reason alone, the change is justified.
Best regards
Fredo
Turn on 64 bit….cpu will lower
Agreed. I think Steinberg had ignored the problem since version 8.
9.5 is much more efficient.
Do one with same project at 64 bit
Would you mind explaining the use of your s88 keyboard in regards to articulation switching and workflow improvements to cinematic composers? Thanks!